A perfectly constructed Spawner deck abandons the traditional concept of 'pushes' and instead relies on creating a relentless, automated engine of infinite pressure.
This article details the absolute best cards and strategies required to build the ultimate, unbreakable Spawner deck.
The Foundation of the City
A true Spawner deck typically utilizes two or three distinct spawning buildings, each serving a different tactical purpose in the overall engine.
The Barbarian Hut is the heavy investment (often costing 7 elixir) and is usually played only in double elixir; it acts as an immovable defensive wall while generating massive, high-health pressure.
- Never play your Barbarian Hut as the first card of the match.
- Protect your buildings at all costs.
- If your Goblin Hut and Furnace spawn at the exact same millisecond, they will clump together and die to one spell.
The Support Cards
Furthermore, these fragile support units act as 'Spell Bait'; if the opponent uses their Fireball to kill your Flying Machine, your Goblin Hut is completely safe to generate infinite value.
You also need a heavy spell of your own (usually Poison or Fireball) to destroy the opponent's defensive units that get stuck trying to clear your massive swarms.
| Secondary Unit | The Logic |
|---|---|
| Flying Machine | Sits safely behind the river, immune to ground units, forcing the opponent to use spells on it instead of the huts |
| Mother Witch | Turns enemy defensive swarms into your own offensive hogs, creating pure, unmanageable chaos on the board |
The War of Attrition
It requires immense patience and precise building geometry.
They will run out of spells long before you run out of troops.
If you have any questions regarding wherever and how to use tower rush, you can speak to us at our website.