The entire combat system is just a highly complex, beautifully animated game of Rock, Paper, Scissors.
Learning exactly how these three categories interact is the first step toward building a viable deck and predicting enemy movements.
The Core Mechanics
However, that same P.E. If you liked this information along with you wish to obtain more info with regards to tower rush generously pay a visit to our own site. K.K.A will be killed instantly by a cheap Skeleton Army (Swarm) because it can only attack one tiny skeleton at a time.
Every time you place a card on the battlefield, you must ask yourself: "Which part of the triangle am I playing, and what does the opponent have to counter it?"
- The triangle dictates your offensive timing.
- Always consider the Z-axis.
- Sometimes, playing into a counter is necessary to fix your hand.
Exploiting the Rules
Once you understand the basic Rock-Paper-Scissors rules, you can begin to actively subvert them using 'Bait' strategies.
You send your first swarm to force them to use their spell; the second they do, you unleash your primary swarm attack safely.
| Troop Type | What it Beats | The Counter |
|---|---|---|
| The Horde | High DPS single-target tanks, Princes, P.E.K.K.As | Wizards, Valkyries, Bomb Towers, The Log |
| AoE Units | Skeleton Armies, Minion Hordes, Goblin Gangs | High health single-target units, Mini P.E.K.K.As, Heavy Spells |
Why the Meta Changes
If Splash units become too strong, nobody will play Swarms, and Single-Target units will dominate the ladder.
Always respect the fundamental rules of combat before attempting complex maneuvers.