Drafting and Deck Building in Tower Rush

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Deny them synergy. Don't draft too heavy. If you cherished this post and you would like to obtain much more data concerning tower rush kindly pay a visit to our web-page. Ruin their cycle.

To inject variety and test pure fundamental skill, developers frequently feature 'Draft' modes in special events and tournaments.


This comprehensive guide will teach you the golden rules of the drafting phase, ensuring you enter the arena with a massive tactical advantage.


The Golden Rules of Picking


If you reach the end of the draft and your deck has no reliable way to damage the enemy tower, you have already lost the match.


Always ask yourself: "If I give this card to my opponent, do I have a counter for it in the cards I have already drafted?"


  • Deny them synergy.
  • Don't draft too heavy.
  • Ruin their cycle.

The Art of the Bad Gift


Drafting is not just about building a good deck for yourself; it is equally about constructing a terrible deck for your opponent.


Their average elixir cost will skyrocket, their hand will be completely clogged, and they will be unable to defend your cheap, fast attacks.


Common ErrorThe Result
Drafting purely for synergy while ignoring the opponent's cardsYou might build a great Golem deck, but you accidentally gave them an Inferno Tower and a P.E.K.K. If you have any sort of questions pertaining to where and how to utilize tower rush, you could contact us at our own web-site. A, rendering your Golem useless
Forgetting to draft any spellsYou will have absolutely no way to finish off a tower with 100 hitpoints remaining in overtime

Playing the Hand You're Dealt


Even if you draft perfectly, you will sometimes end up with an incredibly weird, clunky deck due to bad RNG.


Choose wisely, and outsmart them before the match even begins.

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