The Rock-Paper-Scissors Strategy in Tower Rush

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The entire combat system is just a highly complex, beautifully animated game of Rock, Paper, Scissors.


This guide will break down the combat triangle and show you how to exploit it to guarantee positive elixir trades.


The Core Mechanics


However, that same P.E. If you loved this post and you would like to receive details about tower rush assure visit the web site. K.K.A will be killed instantly by a cheap Skeleton Army (Swarm) because it can only attack one tiny skeleton at a time.


Finally, the Wizard (Splash) will incinerate the entire Skeleton Army (Swarm) in a single fiery blast, completing the circle.


  • A deck with only swarms will be destroyed by a single splash unit.
  • Memorize the specific counters for every meta card.
  • Use spells to break the rules of the triangle.

Breaking the Triangle


If your opponent only has one 'Scissors' (Splash spell) in their deck, and you bring three 'Papers' (Swarms), they literally cannot stop you.


You are no longer playing the cards on the screen; you are playing the player behind the screen.


Unit CategoryWhat it BeatsWhat it Loses To
The HordeHigh DPS single-target tanks, Princes, P.E.K.K.AsWizards, Valkyries, Bomb Towers, The Log
AoE UnitsSkeleton Armies, Minion Hordes, Goblin GangsHigh health single-target units, Mini P.E.K.K.As, Heavy Spells

The Balancing Act


If Splash units become too strong, nobody will play Swarms, and Single-Target units will dominate the ladder.


Know your counters, track their spells, and execute your trades perfectly.

The Smelter at Rush
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