The true power of a tank lies in its ability to act as a meat shield for the incredibly dangerous, fragile 'support' units walking behind it.
Choosing the correct support units dictates the entire personality and effectiveness of your deck.
Clearing the Path
These units are designed specifically to solve the tank's biggest weakness: massive swarms of cheap, low-health defenders (like the Skeleton Army or Minion Horde).
The Executioner, in particular, is a top-tier support unit because his axe pierces through enemies, hitting everything in a straight line.
- Pulling all enemy defenders into one clump for his axe is devastating.
- Smart opponents will wait for your tank to cross, then drop a Valkyrie directly ON your support units, killing them instantly.
- They are the ones actually dealing the massive damage; the tank is just a distraction.
The Single-Target Assassins and Snipers
You need high-DPS, single-target snipers like the Musketeer, Flying Machine, or Night Witch to rapidly melt through thick defensive lines.
The bats swarm the enemy's single-target defenders (like the Inferno Tower), distracting them while the Night Witch and the Golem crush the building.
| Role | Best Against | The Counter |
|---|---|---|
| Splash Damage | Skeleton Armies, Goblin Gangs, Minion Hordes | Mini P.E. If you have any kind of concerns relating to where and how you can utilize tower rush, you could contact us at the web-site. K.K.As, Knights, Heavy Spells (Fireball/Poison) |
| Single-Target DPS | Defensive Buildings (Cannons, Bomb Towers), Heavy Defenders (Valkyries) | Swarms that surround them, Lightning Spells |
Invisible Helpers
Finally, never underestimate the power of pure spells acting as your primary support for a tank.
The slow march to victory is unstoppable if supported correctly.