Map control is the invisible advantage that dictates exactly when and where engagements happen on the battlefield.
In the classic arena battler layout, the map is divided by a river with only two small bridges serving as crossing points.
The Ultimate Choke Point
This predictability allows you to pre-aim massive splash damage spells and position your defensive buildings optimally.
A single Wizard or Executioner placed perfectly can annihilate a massive swarm while they are clumped together on the bridge.
- Use the river to your advantage.
- Place ranged units near the center so they can shoot across the river.
- A fireball on the bridge provides incredible value.
Creating Your Own Choke Points
This technique, known as funneling, allows you to dictate exactly where the final engagement will take place.
Right behind that artificial gap, you place your highest damage-dealing unit to instantly delete anything that squeezes through.
| Spatial Strategy | How it Works |
|---|---|
| Lane Denial | Constantly playing cheap threats in one lane to prevent the opponent from ever building a push in the other lane |
| Safe Placement | Playing slow units at the absolute furthest back tile to maximize the time spent regenerating elixir before they cross the bridge |
Dictating the Pace
This feeling of helplessness often leads them to make desperate, expensive plays that instantly lose the game.
Use the natural landscape to your advantage, build your own traps, and force the enemy to play on your terms.
If you adored this article and you simply would like to get more info relating to tower rush please visit our web site.