It is incredibly satisfying to see the damage numbers of your favorite troop increase, knowing it will hit the enemy tower slightly harder.
The level of your King Tower dictates the maximum hitpoints and the damage-per-second of all three of your defensive structures (the two Princess towers and the central King tower).
Hitpoints and Damage Breakpoints
For example, a level 11 Princess tower might require three shots to kill a level 11 Goblin.
This single extra shot changes everything. If you have any questions relating to exactly where and how to use tower rush, you can call us at our web-page. If a Goblin Barrel lands on your level 10 tower, those goblins will survive significantly longer, resulting in hundreds of extra points of chip damage over the course of the match.
- A +1 King level advantage usually equates to roughly 300-400 extra hitpoints on each Princess tower.
- Higher level towers kill Minions and Skeletons much faster.
- Always prioritize donating to your clan.
Intimidation Factor
This often induces a sense of 'ladder anxiety' in the opponent, causing them to play overly aggressively to try and overcome the mathematical deficit, leading to fatal mistakes.
Furthermore, a higher King level allows you to play much more relaxed and patiently.
| The Scenario | Equal Level Tower | Underleveled Tower (-1) |
|---|---|---|
| Defending a lone Furnace Fire Spirit | The Princess tower kills the spirit in one shot before it jumps, taking zero damage | The Princess tower leaves the spirit with 1 HP, allowing it to jump and deal 200+ splash damage to the tower |
| Defending an equal-level Minion Horde | Towers kill each Minion in 3 shots, minimizing the total swarm damage taken | Towers require 4 shots per Minion, allowing the Horde to easily destroy the entire tower if unsupported |
The Invisible Shield
A max-level deck is useless if it is defending a fragile, paper-thin tower.
Reinforce your walls, upgrade your base, and give your troops the sturdy fortress they deserve.