Mastering Cycle Decks in Tower Rush

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The core philosophy is simple: use a deck with an incredibly low average elixir cost (usually between 2.

The core philosophy is simple: use a deck with an incredibly low average elixir cost (usually between 2. If you loved this article and you would like to receive much more information relating to tower rush kindly stop by our own web page. 6 and 2.9) to outpace the opponent's defensive rotation.


This article breaks down the immense advantages and crippling disadvantages of adopting the fast-paced cycle lifestyle.


The Pros: Ultimate Control and Out-Rotating


If they use their Bomb Tower to defend your first attack, you cycle so fast that your second attack arrives while their Bomb Tower is still buried in their deck.


If an opponent uses a six-elixir Rocket to destroy your three-elixir Cannon, you simply play two cheap skeletons to fix your rotation and you are instantly ahead in elixir.


  • In sudden death, you can throw three Fireballs at the enemy tower in the time it takes them to play one heavy push.
  • Cycle decks are fantastic for punishing mistakes.
  • The opponent is constantly reacting to your micro-threats instead of executing their own game plan.

The Dark Side of Speed


The massive, glaring downside of playing a cycle deck is the complete lack of defensive safety nets.


Additionally, cycle decks struggle immensely in the 'Double Elixir' phase of the match.


ProExecution
Out-Cycling CountersPlaying your win condition faster than the opponent can draw their defensive building
Cheap KitingDefending a 5-elixir threat using only 2 elixir worth of perfectly placed distraction units

Choosing Your Path


Playing a cycle deck requires intense concentration, flawless ping, and thousands of hours of practice to memorize every interaction.


Cycle fast, strike hard, and never stop moving.

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