They learn how to place a Knight to block a Mini P.E.K.K. If you beloved this report and you would like to receive extra info concerning tower rush kindly take a look at our own web-page. A, and how to use a Skeleton Army to swarm a Giant.
This guide breaks down exactly why every single viable deck must feature a dedicated anti-air package and how to construct a flawless aerial defense.
The Danger from Above
If a player sends a Balloon at the bridge, and your only anti-air card is a 3-elixir Minion squad buried at the bottom of your deck, you have already lost the tower.

If you drop an 8-elixir Golem and the opponent plays a 5-elixir Minion Horde directly on top of it, the Golem will die before it even crosses the river if you do not have a spell or anti-air support ready.
- The Tesla is arguably the best anti-air building.
- Use Tornado to pull flying units.
- Zap or Snowball can instantly kill Bats or severely injure Minions, giving your tower time to finish them off.
Choosing Your Air Guards
The 'Air Assassin' role (Mega Minion, Phoenix, Minions) involves playing flying melee units that fly out to directly intercept the enemy threat in the sky.
This is because your massive ground tank will inevitably attract massive enemy aerial swarms, and you need a single unit capable of clearing the entire sky with splash damage.
| Anti-Air Unit Type | The Unit | How to Use It |
|---|---|---|
| The Ranged Sniper | Musketeer / Dart Goblin | Placed centrally to shoot down Balloons from a safe distance; highly vulnerable to spells |
| The Air Assassin | Mega Minion / Phoenix | Placed directly on top of the enemy air threat; immune to ground damage, survives medium spells |
Total Coverage
Test your new decks specifically against heavy air combinations before taking them to the ranked ladder.
When the shadow of a Balloon falls across your tower, you must be ready.