A level ten player facing a level twelve player starts the match at a massive mathematical disadvantage before a single card is even played.
Therefore, understanding exactly how to efficiently generate account experience points (XP) is vital for long-term survival on the ladder.
Leveling Up the Deck
Every time you spend gold to increase a card's level, you are rewarded with a burst of experience points.
Conversely, upgrading a card to the absolute maximum level costs massive amounts of gold for a relatively small XP return.
- Never compromise your primary win condition just for base XP.
- It is the most efficient conversion rate.
- You will run out of gold and cripple your main deck.
XP Through Generosity
This is a massive progression error; donating provides both gold and crucial experience points instantly.
If you hit the daily donation limit every single day, the experience points will compound rapidly over the course of a month.
| Card Rarity | Experience Gained |
|---|---|
| Basic Troops | Small amount of XP per card, but you can donate hundreds of them daily |
| Rare and Epic Cards | Only donate if you do not use the card |
The Impact of King Levels
If your king tower was one level higher, it would possess several hundred more hitpoints, turning that loss into a win.
A higher level tower might kill a goblin in two shots instead of three, preventing thousands of points of chip damage over a match.
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