The Best Spells in Tower Rush

Reacties ยท 180 Uitzichten

If you have any thoughts about in which and how to use tower rush, you can speak to us at the internet site.

Spells are the only cards in the game that can be placed absolutely anywhere on the map instantaneously, bypassing all normal rules of pathing and aggro.


This comprehensive guide explores the different categories of magic and how to select the perfect spells to complement your specific win condition.


The Heavy Hitters: Nuking the Arena


If your opponent perfectly defends your ground pushes all game, your heavy spell is your only remaining win condition in sudden death.


The Rocket and Lightning are incredibly expensive, high-risk nukes; they must be used carefully to secure massive positive elixir trades, usually by clipping a heavy unit AND the tower simultaneously.


  • Lightning requires three distinct targets to achieve maximum value.
  • Casting it defensively prevents the opponent from safely playing swarms in that area for several seconds.
  • Missing a Rocket is a catastrophic 6-elixir loss.

Cheap Magic


Complementing your heavy nuke, your deck must feature at least one (often two) 'small' spells, costing 2 or 3 elixir.


Zap and Snowball are essential for decks that struggle with Inferno Towers or fast, evasive aerial threats like Bats.


Magic TypeBest Used ForTop Choices
Heavy Nukes (6 Elixir)Instantly destroying massive clumped pushes or finishing the tower from 500+ healthRocket, Lightning
Medium Area Denial (4 Elixir)Killing mid-health support units (Wizards/Musketeers) and countering Spawner buildingsFireball, Poison

Balancing Your Magic


Decks that run three spells (Triple Spell) are incredibly potent on defense but often lack the troop presence to mount a serious attack.


Your magic is your most reliable weapon; wield it with absolute precision.



If you liked this write-up and you would like to receive more facts concerning tower rush kindly pay a visit to the internet site.
Reacties