The Rock-Paper-Scissors Strategy in Tower Rush

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The triangle dictates your offensive timing. Always consider the Z-axis.

At its absolute most basic, foundational level, every single competitive arena battler relies on a very simple childhood game.


In this digital version, the triangle consists of Swarms, Area-of-Effect (Splash) Damage, and High Single-Target Damage.


The Fundamental Triangle


For example, a massively expensive P. If you have any issues concerning in which and how to use tower rush, you can call us at our own web-page. E.K.K.A (Single-Target) will absolutely destroy a Wizard (Splash) in a one-on-one fight.


Every time you place a card on the battlefield, you must ask yourself: "Which part of the triangle am I playing, and what does the opponent have to counter it?"


  • The triangle dictates your offensive timing.
  • Always consider the Z-axis.
  • Sometimes, playing into a counter is necessary to fix your hand.

Advanced Baiting and Archetypes


If your opponent only has one 'Scissors' (Splash spell) in their deck, and you bring three 'Papers' (Swarms), they literally cannot stop you.


You send your first swarm to force them to use their spell; the second they do, you unleash your primary swarm attack safely.


Troop TypeThe TargetWeaknesses
The HordeHigh DPS single-target tanks, Princes, P.E.K.K.AsWizards, Valkyries, Bomb Towers, The Log
AoE UnitsSkeleton Armies, Minion Hordes, Goblin GangsHigh health single-target units, Mini P.E.K.K.As, Heavy Spells

The Balancing Act


If Splash units become too strong, nobody will play Swarms, and Single-Target units will dominate the ladder.


Always respect the fundamental rules of combat before attempting complex maneuvers.

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