Mastering Spells in Tower Rush

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Save it for swarms. If you cherished this post and you would like to receive much more data pertaining to tower rush kindly take a look at the webpage. Timing is critical.

Understanding exactly how and when to utilize your magical arsenal separates average players from absolute masters.


However, because they leave no physical presence on the battlefield, missing a spell is a catastrophic waste of resources.


Mastering Cheap Magic


Light spells, typically costing one to three energy, are the primary tools for dealing with cheap swarm units.


Because they are so cheap, they also act as excellent 'cycle' cards, allowing you to rotate back to your primary attackers quickly.


  • Save it for swarms.
  • Timing is critical.
  • A deck without cheap removal will be destroyed by bait strategies.

The Heavy Hitters


If your opponent places a musketeer and a cannon directly next to their princess tower, a fireball provides insane value.


Heavy spells are also the ultimate tie-breakers in sudden death; if a tower is low, you can bypass all defenses to destroy it.


Spell TypePrimary Use
Four-Cost MagicDamaging the tower while killing a defending wizard
Heavy MagicInstantly deleting massive threats like Sparky or X-Bow

Spell Selection


A slow Golem deck requires Lightning to instantly remove defensive Inferno Towers that threaten the tank.


Magic is a precise science in the arena; treat it with the respect it deserves.



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